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Bomber Belts AI

In my Artifical Intelligence for Computer Games course, this was a game that was created by 2 classmates of mine. This was one of many variations of a class assignement which was to take a flash game called "Bomber Belt" and, in groups of 2, remake the game using the Unity game engine.

 

After groups made their versions of the game, each student had to individually make AI for the opponent and afterwards we would have all the students' AI's go against each other in a tournament style single round elimination.

 

The main point of the assignment was to be given a game and create AI for it. We had also learned over the course that the smartest or most efficient AI does not mean that it is good AI. Since each game, player, definition of difficulty, enjoyment, etc. is different then the AI would need to change whether to make it easier for the player or to make it challenging while still making it fun.

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