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Making improvements/changes to Interactable code
Nothing new to report on the visual side. I've currently been going through code for interactables and having them interact with...
TypeFinalMagic
Jan 29, 20211 min read


Created a test level with enemies
After making some improvements to the AI for the base enemies, I put together and blocked out a level to set an example of what the game...
TypeFinalMagic
Dec 18, 20201 min read


Rotating for attacks, dashing and dash canceling attacks
I finished up attack rotation, the dash mechanic and dash canceling out of attacks. I'm trying to finish up some player stuff and then...
TypeFinalMagic
Sep 18, 20201 min read
Dashing update
No visuals in this update. Still testing out some different methods to get the right feeling in my dash mechanic. I've narrowed it down...
TypeFinalMagic
Aug 28, 20201 min read


Created some starting AI
I had learned about some of the AI systems that the Unreal Engine offers and made a behavior tree for an enemy. It's a start for making...
TypeFinalMagic
Jun 8, 20201 min read


General Update + Targeting System Update
It's been a while since the last update but I have been developing more stuff since then. I have made some changes in the back to improve...
TypeFinalMagic
Jun 8, 20201 min read


Additional weapons and UI
Updated combat with weapon switching and added lances and axes to be equipped. Also started setting up basic UI for currently selected...
TypeFinalMagic
Mar 26, 20201 min read


Interactables and pickup
Made progress on setting up interactables and have a focus indicator (highlights the mesh for now). Also practiced picking up items &...
TypeFinalMagic
Feb 17, 20201 min read


First post of current progress
This is the first sample of my current game project in the works called "Project Bladeworks". This is still very early but I think it is...
TypeFinalMagic
Jan 23, 20201 min read
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