Link to the page with info on the game: HERE
A group project created for the Global Game Jam in which we developed a game based of a presented theme ("We don't see things as they are, we see them as we are.") within 48 hours. Game was created using the Unity game engine.
In the game we had a character named Greg who goes through the day doing boring task which he envisions as game which is what the player plays. The entire games consist of a collection of smaller mini-games which the user progresses to reach the end.
Description
A game about a normal day in the life of Greg. The game is depicted in chapters which include Greg's most exciting events which include Breakfast, Work, Lunch, and even using the Bathroom. There is just one twist. Greg imagines each of these boring events as a video game.
My major responsibility for the game was developing the office segment. In this part of Greg's day the player must look at what items the coworkers are requesting and then must go to one of the 4 corners to grab that item and bring it back to the desk of the proper coworker. For each item delivered to the proper coworker, 1 point is added to the total score.
After a certain period of time and a certain number of points, the game will transition to the next mini-game.
